While flying the plane, the Dukes at the airfield got despawned and random vehicles on the ground would get the icon for the saved vehicle instead. It also saves all customization and addon vehicles, as well. Here is how my game looks with it. Here is the video of the siren:. I don't know if any alternatives exist of this nature, but what I do know, that this mod does : Description This mod is mostly like most trainers' save vehicle function, except this loads and saves vehicles automatically.
Encryption key already in file. Do not enable it in the game menus as it will cause lag in the menu, wait until you are loaded into story mode or online. . Definitely will be donating for your hard work in the face of formidable challenges. Edited April 16, 2015 by visionglid for them to do that, they would have toinclude code in the patcher to decrypt the rpf files, then re encrypt them with the new keys. Please read important note about encryption keys below.
Credits sollaholla - For teaching me how to not screw up! Accessing the menus after enabling it in-game does not make it lag. Important Info This mod saves the vehicle once in 500 milliseconds, and only if it is parked. ArgumentException: Значение '-1514205600' недопустимо для 'red'. Once you do, put the two files inside the zip into your scripts folder. You do need to press a key when inside a vehicle, and then whenever the vehicle is parked, the mod will save it.
Drag and replace your downloaded Resident. I tried a few of them and like K-Putt's preset the most. Updated the horn and made it easier for installation. Has anyone been banned from online for using the mods? I will continue use Szabo's mod, though, until the bugs from this one are fixed, after which I will try it to see if there are any differences in the 2 mods. I saved my Dukes before starting one of Trevor's arms trafficking missions.
Can anyone tell me what's happening or how to fix it? The encryption key is different for each platform. The encryption key can be extracted from default. Here's a screenshot of it: I'm using retail version, not steam version. I guess it is like Szabo's Persistance Mod, but with the aim of having a higher number of vehicles, I assume. With your mod we could place Titanic on water which will be there automatically with game start. Edited April 16, 2015 by Darksider13 Just one little question, do the different versions of the game i.
Under such circumstances, it should be used once more for decrypting the data and then the resulting clear text is encrypted with the help of a new key re-keyed. Fixed wheel types, turbo, headlights, and tire smoke not being saved. The time period for storing data prior to its retrieval may vary significantly, and some data may be kept for many years or even decades prior to accessing it. Only thing different than Version 1 is the air horn has been changed to a better air horn in terms of sound. I know about this, it only works with original vehicles and it's no more in development.
Makes a big difference and the image is sharper. CheckByte Int32 value, String name в System. Again, the most exciting part with yours at least for me, is to be able to start game and have parked addon boats and planes in one, or very few copies on desired spots on map. Key-management systems are usually offered by third-party vendors. Only thing is, I have about 9 vehicles saved on the Lago Zancudo Bridge when Szabo says it has a limit of 3. Keys U - Press when you are inside a vehicle, to mark it for my mod to treat it as a to-save vehicle.
When I finished the air trafficking mission, the icon was permanently glued to an Annihilator I had at Trevor's Sandy Shores airfield. Full change log will be available a little bit later. I've looked around a bit but can't seem to find any solutions. I wouldn't take the chances with that, it's possible you could get banned later. . .
. . . . .
. . . . . . .